updates | July 09, 2026

Complete Guide to Coffee Talk: Walkthrough, Wiki, and Gameplay

Explore the Coffee Talk Universe

A captivating interactive fiction video game, Coffee Talk, is the brainchild of Toge Productions, an independent game development company hailing from Indonesia. Launched on January 29, 2020, the game is available across multiple platforms, including Microsoft Windows, macOS, Nintendo Switch, PlayStation 4, and Xbox One. The plot unfolds in a fantastical rendition of Seattle, where players take on the role of a barista in a cozy coffee shop. Engage with patrons, lend an ear to their stories, and concoct delightful beverages.

Drawing inspiration from 90s anime, pixel art, and the mellow vibes of lo-fi chillhop music, Coffee Talk boasts a visually soothing aesthetic that perfectly complements its narrative. Immerse yourself in the tale of the barista’s encounters with a diverse range of customers, with a spotlight on rich dialogues over intricate gameplay mechanics.

The developers have even teased a sequel, Coffee Talk Episode 2: Hibiscus & Butterfly, slated for a 2023 release. This next chapter promises to delve deeper into the established storylines and characters while retaining the beloved visual and musical style that fans have come to adore.

Step-by-Step Walkthrough

Day 1 (Tuesday, September 22nd)

Achievements Unlocked:

  • Begin your journey: “Welcome to Coffee Talk”
  • Brew your first drink: “First Brew” (follow the narrative)
  • Create your first Latte Art: “It’s a masterpiece!”

Optional Challenges:

  • Discard your initial drink: “Let me start over” (purely optional, just trash a drink once to earn the achievement)
  • Dispose of 25 drinks in total: “Stop it!” (trash 5 drinks consecutively, reload the game, and repeat until you reach 25 discarded drinks)
  • Interactions with Customers:

    • Meet Freya:
      Order: Espresso – Coffee, Coffee, Coffee
    • Encounter Lua:
      Order: Dark Chocolate – Chocolate, Chocolate, Chocolate
    • Welcome Baileys:
      Request: Cappuccino with Latte Art – Coffee, Coffee, Milk (add your own flair to the Latte Art if desired)
    • Baileys 2.0’s Visit:
      Ask for Green Tea Latte – Green Tea, Milk, Milk (optional on creating Latte Art this time)

    Day 2 (Wednesday, September 23rd)

    Meet Today’s Guests:

    • Engage with Jorji:
      Order: Honey Coffee – Coffee, Honey, Honey
    • Round Two with Freya:
      Order: Espresso – Coffee, Coffee, Coffee
    • Chat with Gala:
      Order: Jahe Tubruk – Coffee, Coffee, Ginger
    • Hyde’s Preference:
      Order: Jahe Tubruk – Coffee, Coffee, Ginger

    Day 3 (Thursday, September 24th)

    Acquire Achievements:

    • Story Progression Milestone: “Achievement Unlocked!”

    Meet the Regulars:

    • Connect with Myrtle:
      Order: Honey Milk – Milk, Honey, Honey
    • Interact with Rachel:
      Order: Milk – Milk, Milk, Milk
    • Another Encounter with Freya:
      Order: Espresso – Coffee, Coffee, Coffee
    • Engage with Jorji Again:
      Order: Cough Syrup – Green Tea, Lemon, Honey

    Day 4 (Friday, September 25th)

    Guest List for the Day:

    • Hyde’s Choice:
      Order: Ginger Green Tea – Green Tea, Ginger, Ginger
    • Freya’s Pick:
      Order: STMJ – Milk, Ginger, Honey
    • Reunion with Lua:
      Order: Green Tea Latte – Green Tea, Milk, Milk
    • Special Request from Gala:
      Order: Gala Had – Tea, Milk, Ginger

    …Continues with detailed daily breakdown of customer interactions and achievements…

    Achievement can be obtained by playing through the story to reach a specific point. Just keep progressing, and you may unlock it shortly.

    Client Orders:

    • Freya:

      Recipe: Sugar & Spice – Coffee, Honey, Cinnamon
    • Gala:

      Preferred Mix: Gala Had – Tea, Milk, Ginger
    • Rachel:

      Café Request: Café Latte – Coffee, Milk, Milk
    • Hendry:

      Standard Order: Milk – Milk, Milk, Milk

    Day 13 (Sunday, October 4th)

    Unlocked Achievements:

    • Completion of Rachel and Hendry’s story arcs triggers “Father and Daughter” achievement. (Avoid serving them an incorrect drink to secure this achievement.)

    Client Orders:

    • Jorji:

      Order: Espresso – Coffee, Coffee, Coffee
    • Rachel:

      Treat: Dark Chocolate – Chocolate, Chocolate, Chocolate

    Day 14 (Sunday, October 18th)

    Unlocked Achievements:

    • Finishing Gala and Hyde’s stories awards the “There’s a Spark” achievement. (Avoid serving them an incorrect drink to secure this achievement.)
    • “Art Connoisseur” achievement is earned by completing all gallery artworks. Make sure to serve Freya the incorrect drink on day 11 when she ordered an Espresso to unlock this achievement.

    Note: No drink serving required on this day; just enjoy the story and its conclusion!

    Note 2.0: Post-credits, a conversation with a mysterious character will unlock the following achievements:

    • “Interstellar Support”
    • Completing the entire story earns you the “Is that it?” achievement.

    Coffee Talk Guide

    1. Specific Drink Orders: Customers provide precise drink instructions like “chocolate, chocolate, ginger.”
    2. Two-Ingredient Drinks: Instructions for two-ingredient drinks like Lemon Tea mean adding the last ingredient first, followed by two of the initial ingredient (Tea, Lemon, Lemon).
    3. Three-Ingredient Drinks with Base Ingredient Last: Follow the order for three-ingredient drinks where the base component is listed last like mint, ginger, chocolate.
    4. Barista’s Menu Drinks: Prepare drinks from the Barista’s Menu according to the specified ingredient order.
    5. Single Flavor Profile: Match single flavor profile requests to menu offerings like Black Magic for “less WARM.”
    6. Two Flavor Profiles: Choose drinks matching two flavor profiles requested by customers such as Russian Tea for “extra BITTER and COOL.”
    7. Three Flavor Profiles: Fulfill orders with three flavor profiles like Honey Coffee for “extra SWEET, less WARM, and BITTER.”
    8. Four Flavor Profiles: Serve drinks meeting four flavor profiles requested, e.g., Shen Genmaicha for “not COOL, less SWEET, WARM, and extra BITTER.”

    Coffee Talk Gameplay

    Coffee Talk, a visual-novel-style interactive storytelling game set in a fantasy Seattle, centers around dialogues between the barista protagonist and the café’s diverse clientele.

    Introducing a drink-making mini-game alongside the narrative, player decisions impact the plot, with options to create latte art with selected drinks, enhancing the gaming experience.

    Additionally, players can access a smartphone within the game, providing social media profiles, drink recipes, fiction from the coffee shop’s paper, and background music controls for added engagement.

    Emphasizing dialogue and the mini-game, Coffee Talk offers a unique storytelling and immersive experience, catering to visual novel enthusiasts.

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    Disclaimer: All information provided is meant for general informational purposes. While the information is believed to be accurate, no guarantee of completeness, accuracy, or validity is implied.